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Blood Elf
Closeup

Closeup

Closeup

Closeup

Clay Render

Clay Render

Clay Render

Clay Render

Zbrush model preview

Zbrush model preview

Zbrush model preview

Zbrush model preview

Blendshapes Zbrush

Blendshapes Zbrush

Blendshapes Preview

Detailing and texturing in Substance

Detailing and texturing in Substance

Detailing and texturing in Substance

Detailing and texturing in Substance

Maya Viewport (wireframe and Hair guides)

Maya Viewport (wireframe and Hair guides)

Blood Elf

Started this project a couple of months ago and finally got some time to finish it !!
based on the concept of Tony Sart https://www.artstation.com/artwork/Z1PBm
I had so much fun on this one tried alot of new techniques that I really wanted to try , almost all of the detailing of the armor has been done inside substance painter and the skin texture was hand painted inside Zbrush and substance painter, also took some time to Create some blendshapes .
wanted to say Thank you to my Good friends/work colleges Basem for his help with the hair (check his work https://www.artstation.com/barmyg)
and Hazem for his technical Help.

Note:
Some of the tools used in the Rigging were internal tools for Snappers however I sculpted every BlendShape by hand

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